SENCOMP

SENCOMP
AKA Portable Sensor, Triphasic Recorder, Tri-Corder
The Sensor-Computer is a personal computer aid and sensor device that is usually carried by science officers and is shaped as a Wrist Computer (TECp.17). The device has the same capabilities than a Wrist Computer and also other capabilities.
SENCOMP: HP: 10; Hard:2; Size: Tiny; Weight: 2pds; PDC: 31, Rest: Rest( + 1).

A Wrist-Comp is a miniature flatscreen computer worn, as the name suggests, on the user’s wrist. It functions as well as any other computer, except the tiny display imposes a – 1 penalty on Computer Use checks. This penalty doesn’t apply if the SENCOMP is interfacing with an UNICOM, PADD or computer.

RANGE:
With this device the checks can be made up to 10 range increments with the usual – 2 per range increment over the first. The area covered and the range of the increments depends on the degrees covered setup on the device at that moment:
Range Inc …… Arc
.. (Feet) …… (Degrees)
…… 80 ………….. 1 (Targeting one single person, creature or object)
…… 60 ………… 45
…… 30 ………… 90
…… 20 ………. 180
…… 10 ………. 360

ACTIVE vs PASSIVE
Depending in how a scan is made and the type of energy or transmission used to scan, there are two general scans Active and Passive:
• Passive Scans – A passive scan receives are signals (light, sound, heat, ultraviolet, infrared, etc.) already in the area and translates them to pinpoint the presence of an object or living being. Passive scans cannot be detected by other sensor devices.
• Active Scans – An active scan transmits signals that then receives back (like a ladar or radar) or transmits the signals and then scans the effect of those signals (xray, ultrasound, magnetic resonance, etc.) and sometimes on others to identify specific details about an object or person. An active scan can be detected by another sensor who detects energy signatures or communication signals. The DC to detect the active scans is 10. To increase the check to 20 a penalty of – 10 on his scan checks must be made by the person who is doing the scan.

DIFFICULTIES
Normally the Search skill DC used to scan with a SENCOMP is based on the difficulty of the object or persons been scanned. If no standard DC is listed use a DC of 15. Different factors can modify the roll:
• Cover – Cover bonuses does not apply. The scan can be made through cover unless the cover is a Force Field or made of Special Materials.
• Energy Fields – Energy Fields (like Force fields and force shields) can be setup to a frequency that jams sensor scans. This will also give a penalty equal to cover based on the cover of the field with -10 been full cover.
• Jamming – Using another SENCOMP connected to an UNICOM to jam the signal used to scan is possible. The Computer Use check of the person jamming becomes the new DC for the Search check.
• Radiation – Depending on radiation levels the DC of the check can be increased by – 5 to – 20.
• Special Materials – Some materials can block sensor scan. The effect is a reduction on the range of the scan to the next lower setting or more depending on the thickness of the material.
• Very Thick Walls – Walls that have a thick greater than the Range Increment been used on the scan give a penalty of – 4 on all scans.

SCAN:
MODE A: DETECT
Doing a scan of the area that wants to cover with the SENCOMP is a Search skill check that takes one standard action, and a Concentration check (DC:10) is needed if the character is moving more than his normal speed. Make a Search roll with a modifier based on the maximum distance you want to scan and use the standard DC of finding the target of the scan as if you were looking for it in the same place that you are.

Example: Searching for a Weapon is a Spot check with a DC equal to the Sleight of Hand check of the person hiding the weapon. You want to scan a group of people at 100 feet and set up the SENCOMP for a 45 degree angle (to cover all of them) and a cone of 60 feet range increment. You do need only one check against the higher Sleight of Hand of the group. Because the distance is 100 feet you have a -2 penalty in the search roll.

This is the information gained:
• 1st Scan: Detect Presence – This is a passive scan made with Search roll is made and the device detects the presence or absence in the area scanned of the target searched for. User can lock the device in the target found, changing the device RANGE or MODE setting as a Free Action. The next checks are made with a different modifier depending on distance and the new settings.
• 2nd Scan: Quantity & Distance – This is an active scan made with a second Search roll is made and the device will tell the number of target(s) and distance from the device.
• 3rd Scan: Analyze – This is an active scan. See next mode.

MODE B: ANALYZE
The character can then do a 3rd scan were the user must make a related skill check to find detailed information about the object. This is an active scan. One question can be made per move action to the G.M. Penalties for distance apply. If the check is failed the user need to reduce the distance to half to re-scan and analyze again. To analyze the data recovered by the SENCOMP the user needs to be able to understand the data:

Scan for [Skill needed to get more information]:
• Chemical Components, Chemical Explosives [Craft (Chemical)]
• Electronic Devices, Cybernetic Implants [Craft(Electronic)]
• Machines, Vehicles [Craft(Mechanical)]
• Drugs, Poisons [Craft(Pharmaceutical)]
• Buildings and other Structures [Craft(Structural)]
• Ecosystems, Geology, Meteorology [Knowledge(Earth and Life Sciences)]
• Energy Signatures [Knowledge(Physical Sciences)]
• Weapons [Knowledge(Tactics)]
• Technology/Progress Level, Recognize function of machinery or electronics [Knowledge(Technology)]

Example: Searching for Structures will detect the presence of man-made structures but without ranks on the Craft(Structural) skill, the user cannot identify the civilization, age of the structures or condition of the buildings found; each a different question.

PROGRAM
Programming – If the user doesn’t have the related skill to get information about the target he can program bonuses that help on the checks as long as he uses them thru the SENCOMP only to search and asks questions about the specific target programmed. A person, not necessarily the user, must program the device with a Computer Use check (DC:10) downloading the information from the computer. This takes only one minute per point. If the person programming the device has ranks on the device he can program the data directly, this haves the same DC but takes 10 minutes per point programmed. The user of the device can then use the skill programmed even if he doesn’t have ranks counting the points programmed as ranks. If he has ranks the points programmed are used as an equipment bonus. The maximum points that can be programmed are 4.

Skill Aid Capacity – Other skills that can be programmed to give the same benefit to the user but can’t be used to do searches are:
Computer Use (Hack Computer, Understand how to use alien computer), Decipher Script (Deciphering an unknown alien language), Forgery (Identify if an object is fake), Navigate (Understanding Maps).

Read/Write Language, Speak Language (Translating one known alien language per point assigned)
When using the SENCOMP as a translator, the programmer must choose the languages at the moment of setting up the SENCOMP and program one point for Read/Write and another for Speak Language.

In the following skills, enough data can be stored to give bonuses and use some skills untrained in any check that has a DC of 10 or less:
Craft (Visual Art), Craft (Writing), Knowledge(Arcane Lore, Art, Behavioral Sciences, Business, Civics, Current Events, History, Popular Culture, Streetwise, Theology and Philosophy).

IMPORTANT NOTE: The SENCOMP has only a total of + 4 bonuses but they can be programmed to do different options. For example: A + 2 to Search for Weapons [Knowledge (Tactics)], a + 1 to Search for Vehicles [Craft(Mechanical)] and 2 hour left for holographic images storage.

INTERFACE
UNICOM – Interface Capabilities of the SENCOMP allows it to have a wireless interface with an UNICOM-1 or UNICOM-2 models. The UNICOM can be used as a visual display and verbal input device for the SENCOMP. It direct connection to the user’s HUD (installed on his UNICOM and usually referred as “monocle”) allows a link with it and display information that grants the + 2 bonus on Spot checks when looking for something specifically projected in the unit (i.e.: a specific person or object). The SENCOMP can store up to 8 hours of readings, holographic images or the equivalent in computer data. It can storage that data to serve as an equipment bonus on Investigate, Research and other related checks when trying to figure out what happened in a place. Each two hours stored give a + 1 of bonus on those checks or substitute these by an Aid Another check done as a full round action for each + 1 of bonus gained.

COMPUTER – The SENCOMP has a standard computer port to interface with computers and download/upload data to them. The device is smart enough to recognize PL6 and PL5 interfaces.

SETTINGS
When using a SENCOMP remember to write down, what settings it have, how you programmed it or which information you stored in it:
• Range Search Settings: __________
• Skills Programmed: ____________
• Recording: ___________________
• Other: ______________________
If you don’t change them the device will be have the following default settings:
• Range Search Settings: 30 feet increment at 90 degrees arc
• Skills Programmed: None
• Recording: None
• Other: Interface to UNICOM = ON.

SENCOMP

d20 Future: CODEX GALACTICA Galero