Bagoulin Plains

Bagoulin Plains

Motto: Unknown
Objectives: Unknown.
Timeline: Unknown
Organization: A pirate mercenary crew compose of 250 Humans and Humanoids Pirates of different planets. They serve as mercenaries and troops when boarding other ships. They have work with different starships. They can be found on Central Point B+11. They can be identified because of their bluish armor. Sometime different groups of Bagoulin Plains work for different organizations. They work for those who pay more and use a slash with the color or symbols of the organization or group they are been working for.

Crew Experience: Trained
Monthly P_DC: 23 + 1/5 troops
Advantages: Unknown
Prerequisites: Unknown

Space Pirate (Human) (Strong Ordinary 2/Tough Ordinary 2): CR 3; Medium Humanoid (human); HD 2d8 + 2d10 + 8, hp 28, Mas 16; Init + 3, Spd 28 ft.; Def 22 ( + 3 Dex, + 4 class, + 8 enhancement duty vest); BAB + 3, Grap + 4; Atk laser rifle + 6 ranged (3d8) or combat knife + 4 melee (1d4 + 1/19-20); S/R 5 ft./5 ft.; AL any; SV Fort + 6, Ref + 2, Will + 1; AP 0, Rep + 0; Str 12, Dex 16, Con 14, Int 10, Wis 13, Cha 8.
Occupation: Military (class skills: Climb, Knowledge (tactics); bonus feat: Personal Firearms Proficiency)
Skills: Climb + 0 * , Drive + 4, Hide + 2 ( + 4 fatigues) * , Intimidate + 1, Jump – 1 * , Knowledge (tactics) + 4, Listen + 2, Navigate + 1, Profession + 3, Spot + 3, Swim – 6 * , Treat Injury + 2.
Feats: Advanced Firearms Proficiency, Armor Proficiency (light, medium), Personal Firearms Proficiency.
Possessions: laser rifle with illuminator and bayonet, 3 clips of ammunition, 9 mm pistol with 2-3 magazines (15 rounds), 2 offensive grenades, 2 flash grenades, combat knife, enhanced duty vest (with chemical/biological suit, sealed systems, segmented), kevlar helmet (with gas mask, night vision goggles, squad-level radio), mesh load-bearing vest, MOLLE backpack (with rain suit, sleeping bag, MREs), fatigues and jacket, combat boots, 2 canteens (1 quart), 2 white smoke grenades, first aid pouch.

2120.04 – The Bagoulin Plains are hired by Baron Dark Volder of planet Tattoine 4 to become their planetary police. With the new improved income, almost all the mercs move to that planet and start training more mercs and in less than five years they are able to do what the Baron wanted: a planetary police of thousands. In their absence from Central Point, others move to gain advantage but is the Malthar’s Crime Syndicate‘s mercs known as The Pikts who fill the void leaved by the Bagoulin. Since them the Malthar’s also controls the security of Central Point.

Bagoulin Plains

d20 Future: CODEX GALACTICA Galero