MECHA Scourge (Huge)

SCOURGE (PL 6)
The Scourge assault mecha uses heavy weapons to disable enemy mecha and vehicles, and leaves them to a mop-up crew of traditional infantry. This frees up the assault mecha for more suitable tasks than disassembling captured ordnance.A Scourge installed with the standard equipment package (see below) has a purchase DC of 49.

Scourge (PL 6): Crew:1 ; Pass: 0; Cargo: 250; Init: + 0 + Pilot’s Init; Maneuver: – 8 ; Top Speed: 30’, fly 90’(poor); Defense: 16 * (8 base + 8 armor + Pilot’s Dex + Pilot’s Class); Hard: 20; Hit Points: 240; Size: Huge; Purchase DC: 49; Restriction: Mil( + 3). Strength: 24( + 7); Melee Attack: AB – 1; Reach: 10’; Slam Damage: 2d6 + 7; Range Attack – 8; Navigate & Spot: + 2.
Standard Equipment Package: Pilot’s cockpit (torso and back), Class II sensor system (helmet), Enigma sensor suite (visor), Typhoon 240 laser cannon (left arm and left hand) (10d6, 100ft, Single), M – 53 Firestar rocket launcher (right hand) (10d6,Single,6 int), 6 – pack of M-53 Firestar rockets ( right arm), jet – assist wings (shoulders), LX – 10 antishock array (belt), jetpack (boots), comm. system (no slots).

MECHA Scourge (Huge)

d20 Future: CODEX GALACTICA Galero