d20 Future: CODEX GALACTICA
Weeping Angels stalk their prey preferring the taste of intelligent creatures to all others. Since they can only act when not being observed, they prefer to stake out solitary creatures and use both cover and their speed to gain access. They extinguish light sources to keep their victims in the dark. Their temporal death touch sends victims back far enough in time that they die moments before or after they were originally sent back.
“Don’t blink. Don’t even blink. Blink and you’re dead. They are fast, faster than you can believe. Don’t turn your back. Don’t look away. And don’t blink. Good Luck.”
According to legends, the Weeping Angels “are as old as the universe (or very nearly), but no one really knows where they come from.” He describes them as the loneliest beings in the universe, since their quantum-lock reaction makes it difficult for them to socialize; he also describes them as “the deadliest, most powerful, most malevolent life-form evolution has ever produced.” That said, in all their appearances, the Angels could communicate with each other and work in groups. The quantum-lock is apparently an evolutionary, instinctive, uncontrollable reaction to being seen. However if the Angels are scared themselves, this reaction can be exploited to make them believe they are being watched when they are not. Though they themselves cannot speak, they can communicate through the voice of a person they kill by removing their brains and reanimating their minds. They are also very physically strong, capable of snapping necks, though physically killing a victim is rare for them unless the need arises (such as stealing someone’s voice).
Star Law Classification: Very dangerous. Considered extinct.
Medium Outsider (Extraplanar, Psionic†); Hit Dice: 15d8 + 150 (217 hp) ; Initiative: + 6 ; Speed: 100 ft. (20 squares); Fly 200 ft. (good); Armor Class: 12 ( + 2 Dex), Touch 12, Flat-footed 10 ; BAB/Grapple: + 15/ + 17; Attack: Claw + 17 melee (1d6 + 2) or wing buffet + 12 melee (1d4 + 2); Full Attack: 2 Claws + 17 melee (1d6 + 2) and 2 wing buffets + 12 melee (1d4 + 2); Space/Reach: 5 ft./5 ft.; Special Attacks: Light Source Drain, Projection, Spell-like Abilities, Temporal Death Touch ; Special Qualities: Consciousness of the Dead, Quantum Lock, Darkvision 60 ft. ;Saves: Fort + 23, Ref + 11, Will + 10; Abilities: Str 15, Dex 14, Con 30, Int 10 Wis 12, Cha 15
Skills: Concentrate + 14, Gather Information + 21, Heal + 3, Knowledge (The Planes) + 18 , Listen + 21, Move Silently + 20, Search + 22, Spellcraft + 18, Spot + 21, Survival + 19
Feats: Alertness, Astral Tracking*, Improved Initiative, Investigator, Self-Sufficient, Track
Environment: Any Land; Organization: Usually solitary, occasionally gang (2-4), rarely army (100 or more); Challenge Rating: 14; Treasure: Usually none; Alignment: Always Neutral Evil; Advancement: 16-30 (Large); Adjustment: —
Weeping angels only speak through their Consciousness of the Dead ability.
Consciousness of the Dead (Psi)†:Weeping angels are able to take the consciousness of someone who has died and speak through it in order to communicate. The voice and tone is that of the deceased.
Quantum Lock (Ex): The exact source of the weeping angels’ power is unknown. They turn to stone when observed, acting as a defense mechanism. While in their locked state they appear as normal stone statues, often covering their eyes so that they will not see each other and lock themselves forever in stone form. This defense mechanism is what gave them the name “Weeping Angels”. Any items they had with them before their curse turn to stone along with them. However, other items do not suffer this fate. They eschew any weapons because they must cover their eyes if observed or risk being permanently locked in stone form. A stone to flesh spell can release a permanently locked weeping angel. A locked weeping angel has a hardness of 30 but retains its own hit points.
Light Source Drain (Psi)†: Even when locked into stone form, the weeping angel is able to extinguish a light source near him (30ft area) in 1d4 rounds.
Projection (Psi)†: The angels possess the ability to create projections of themselves through images. Whenever an image of a weeping angel is created, that too can become an angel whenever the viewer takes his or her eye away from it. It is warned that one should never look into an angel’s eyes, as they are the “doors to the soul”. This ability allows the angels to create illusions of the mind, making it easier for them to capture their disoriented prey. This also adds a + 2 circumstance bonus to their spell-like abilities.
Spell-like Abilities: At will—arcane lock, open/close, silent image (DC 14 to disbelieve). Caster Level 15, charisma based (includes projection bonus). Any door locked by a weeping angel acts as if it were deadlocked and gains immunity to the knock spell.
Temporal Death Touch (Su): A weeping angel must first succeed on a melee touch attack. Its touch sends its victim back in time so that the victim dies moments just before or just after it originally was sent back. The victim must succeed on a Fortitude save (DC 19) to survive the encounter, but success traps the victim in the past. The save is charisma based. Anyone killed in this manner dies in the past leaving no body to raise although reincarnation works normally. Spells from the Time Domain, such as haste and freedom of movement grant the victim a + 4 insight bonus to his or her save.
Skills: Weeping angels have a + 4 racial bonus to Concentrate.